Modders and Average Players

Let’s consider the two big trends in contemporary console gaming. One, with which we’re very familiar, is the DIY approach to playing that includes map-making and mods. The other big trend of course is driven by the consumer marketplace, a top-down environment.

 

Gaming as Performance Art

When people treat their console games like Half Life in a do-it-yourself way, gaming becomes a form of art. It’s performance art, when you factor in the players invited (somehow, usually through online communities like this one) to experience newly hatched player-generated worlds.

What is very intriguing for the console-loving communities (as opposed to players of primarily online games) is just how dependent the second camp that we’ll talk about below is upon the DIY crowd. The talent pool employed at top game-makers is essentially the same as the ‘amateur’ designers who enjoy popping out mods.

That interaction, dependence and overall link between the renegade and maverick players with the mainstream game industry is fascinating even to mainstream media.

It’s as if the top-down mass entertainment model cannot exist (it cracks up in stagnation) without the grass-roots communities all over the world feeding it ideas.

Or, the games themselves are such masterpieces, so ambitious, that no company alone can manage the job.

 

Gaming as Mass Entertainment

It may seem heart-warming that all the millions of average players who are consumers, passive lovers of games that give great entertainment, are in fact moved unknowingly by the efforts of unknown modders.

Modders are the most creative segment of the console-gaming world, but the average players may be the greatest enjoyers. After all, they can just buy the games and change them to their tastes, with more time on their hands simply to play.

This activity, although relatively passive, nevertheless drives the economy of gaming. This economy’s scale (due to the games’ popularity) produces majestic titles of epic proportions. These games, in turn, are fodder for modders. The modders feed back into the official game cycles because of their own popularity and influence.

So, average players do matter. But Modders, although in lesser numbers, are avid players who actually have become creators.

 

Right Role of the Game Industry

There are situations in which an authority or central governing body for gaming are either preferable or essential. We suppose that generally speaking, the more on the line for players, the more a central authority works well.

Obviously, the massive multiplayer game worlds are an example of this situation. Games where players invest time and money in building their characters arguably are helped by a top-down environment. Any such example, however, is liable to be joined by a response from DIY players.

The other obvious game type that benefits from strict control is real-cash gaming. If you want to check out this point and even get a little creative yourself by playing for money then go to this website for no bull casino games. You may even start singing the praises of the gaming industry, in its right place.


 
 
 

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